|
|
|
|
|
|
 | Fist
Sends a gust of wind, which causes damage to the opponent. Has a chance of knocking the opponent off his feet |
 | Windblade
The caster surrounds himself with several blades, which return a portion of damage sustained to ranged attackers. |
 | Push
The caster radiates a stream of wind, pushing the enemies back. |
 | Steal Breath
Deprives the opponent of oxygen, causing increasing amount of damage. If the target does not leave the area of the spells, he is stunned for 7 seconds. |
 | Light step
Aura which increases the movement rate of all group members. |
 | Favoring Wind
Increases range of ranged weapons. |
 | Vortex
Creates a whirlwind which moves towards a set point in a random trajectory. Whirlwind causes damage to all targets that it encounters on its way, and slows their movement speed by 50%. |
 | Mana floods
Increases the chance of regenerating mana for a short period of time |
 | Steal Voice
Creates a strong wind, which prevents casting of spells in the area. Gives a chance of striking the opponent dumb for 10 seconds. |
 | Air Pocket
Rising air raise the target, suspending it above ground for some time, preventing it from any action. When the spell is finished, the target is dealt a large amount of damage. |
 | Invisibility
Makes the character invisible for a short period of time, increasing his movement speed by 10% |
 | Hurricane
The caster cannot move while the spell is cast, but all those caught in the affected area sustain damage and are pushed back. |
 | Aerial Body
Reduces physical damage sustained by the caster by 10%. |
 | Streamline
Increases the resistance to all magical schools for the entire group |
 | Elemental
Turns the mage into Wind Elemental, increasing his agility and mana regeneration rate. |
| |
|
|
|
© 2011 Golden Worlds™ EMG, Golden Worlds™ Corporation, Golden Worlds™ Publishing Company, Golden Worlds™ Studios Inc.
All rights reserved. All trademarks referenced herein are the properties of their respective owners.

|
|
|
|
|
|
|