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  • Air School

    01.jpgFist
    Sends a gust of wind, which causes damage to the opponent. Has a chance of knocking the opponent off his feet
    09.jpgWindblade
    The caster surrounds himself with several blades, which return a portion of damage sustained to ranged attackers.
    14.jpgPush
    The caster radiates a stream of wind, pushing the enemies back.
    06.jpgSteal Breath
    Deprives the opponent of oxygen, causing increasing amount of damage. If the target does not leave the area of the spells, he is stunned for 7 seconds.
    15.jpgLight step
    Aura which increases the movement rate of all group members.
    13.jpgFavoring Wind
    Increases range of ranged weapons.
    02.jpgVortex
    Creates a whirlwind which moves towards a set point in a random trajectory. Whirlwind causes damage to all targets that it encounters on its way, and slows their movement speed by 50%.
    04.jpgMana floods
    Increases the chance of regenerating mana for a short period of time
    08.jpgSteal Voice
    Creates a strong wind, which prevents casting of spells in the area. Gives a chance of striking the opponent dumb for 10 seconds.
    05.jpgAir Pocket
    Rising air raise the target, suspending it above ground for some time, preventing it from any action. When the spell is finished, the target is dealt a large amount of damage.
    10.jpgInvisibility
    Makes the character invisible for a short period of time, increasing his movement speed by 10%
    03.jpgHurricane
    The caster cannot move while the spell is cast, but all those caught in the affected area sustain damage and are pushed back.
    12.jpgAerial Body
    Reduces physical damage sustained by the caster by 10%.
    04.jpgStreamline
    Increases the resistance to all magical schools for the entire group
    11.jpgElemental
    Turns the mage into Wind Elemental, increasing his agility and mana regeneration rate.


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