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 | Anatomy
Inflicts damage to the target, immobolizing it (melee attack). |
 | Excellent health
Cleric raises maximum health points of all group members |
 | Healing
Restores health |
 | Bloodletting
An open, bleeding wound opens on the enemy's body |
 | Regeneration
Restores health every second over a period of time. |
 | Purge
Removes one harmful effect (bleeding, disease, poison) from the target. |
 | Miracle worker
Cleric is enlightened, and he miraculously heals 30-50% of target's current health level. |
 | Resurrection
Resurrects the character with a certain percentage of his health and mana. |
 | Anesthesia
Increases maximum amount of lives for the entire group. |
 | Life-giving force
Cleric turns some of the mana that fills him into energy, and passes it on to the other group members, thus speeding up regeneration. |
 | Punishment
An ion burst of energy comes out of the cleric and damages all enemies in 30 yard radius. At the same time, the cleric, consumed by righteous rage, hits 3 nearby opponents. |
 | Rebirth
The cleric completely cleanses the opponent's karma, removing all friendly and enemy spells. |
 | Restorative Aura
This area of effect spell restores a certain amount of health to all allies. |
 | Spirit Shield
The healer loses mana instead of health when sustaining damage, albeit at a 200% increase. |
 | Cramp
The cleric presses the opponent's pressure points from afar, causing his entire body to cramp. The opponent cannot cast spells or receive assistance from friends for a period of time. Enemy does not regenerate for the duration of the spasm. |
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© 2011 Golden Worlds™ EMG, Golden Worlds™ Corporation, Golden Worlds™ Publishing Company, Golden Worlds™ Studios Inc.
All rights reserved. All trademarks referenced herein are the properties of their respective owners.

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