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  • Healing School

    04.jpgAnatomy
    Inflicts damage to the target, immobolizing it (melee attack).
    11.jpgExcellent health
    Cleric raises maximum health points of all group members
    01.jpgHealing
    Restores health
    13.jpgBloodletting
    An open, bleeding wound opens on the enemy's body
    05.jpgRegeneration
    Restores health every second over a period of time.
    07.jpgPurge
    Removes one harmful effect (bleeding, disease, poison) from the target.
    12.jpgMiracle worker
    Cleric is enlightened, and he miraculously heals 30-50% of target's current health level.
    10.jpgResurrection
    Resurrects the character with a certain percentage of his health and mana.
    15.jpgAnesthesia
    Increases maximum amount of lives for the entire group.
    03.jpgLife-giving force
    Cleric turns some of the mana that fills him into energy, and passes it on to the other group members, thus speeding up regeneration.
    09.jpgPunishment
    An ion burst of energy comes out of the cleric and damages all enemies in 30 yard radius. At the same time, the cleric, consumed by righteous rage, hits 3 nearby opponents.
    14.jpgRebirth
    The cleric completely cleanses the opponent's karma, removing all friendly and enemy spells.
    08.jpgRestorative Aura
    This area of effect spell restores a certain amount of health to all allies.
    06.jpgSpirit Shield
    The healer loses mana instead of health when sustaining damage, albeit at a 200% increase.
    02.jpgCramp
    The cleric presses the opponent's pressure points from afar, causing his entire body to cramp. The opponent cannot cast spells or receive assistance from friends for a period of time. Enemy does not regenerate for the duration of the spasm.


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