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 | Discharge
Deals damage to target and gives a chance of lowering the speed of attack |
 | Convulsions
The opponent shakes with convulsions, which increases his chance of missing the target |
 | Short circuit
The mage touches the target and causes a small amount of damage. The target is thrown backwards. |
 | Lightning
Summons a bolt of lightning to strike down the enemy. |
 | Electrification
Damage dealt by magic is increased with every strike, but the target reciprocates every physical attack with an electrical strike. |
 | Ball of Lightning
Creates an electrical strike which chases the opponent. When it reaches the target, it deals damage to the opponent and the enemy targets nearby. |
 | Static Field
Increases the attack power and mana regeneration |
 | Chain reaction
Damage, dealt to the mage, will be dealt back to the attacking opponent (3 strikes) |
 | Chain
When attacked with a weapon, gives a chance of creating an electrical strike which damages all targets within a certain distance from the original target. |
 | Flash reaction
Increases the chance of avoiding all types of attacks |
 | Life spark
The caster has a chance of immediately coming back to life if killed in combat, and has a certain chance of coming back to life as an elemental for a set amount of time. |
 | Lightning Blaze
The character is carried off to an indicated area like a bolt of lightning. |
 | Sparks
Creates sparks around the mage. When an opponent approaches the mage, sparks cause damage and lower the attack speed. |
 | Storm
Conjures a storm field, which strikes with lightning all targets caught in it. |
 | Elemental
Turns the mage into a lightning elemental, increasing his magical abilities. Increases the chance of hitting the target and speed of attack for the entire group. |
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© 2011 Golden Worlds™ EMG, Golden Worlds™ Corporation, Golden Worlds™ Publishing Company, Golden Worlds™ Studios Inc.
All rights reserved. All trademarks referenced herein are the properties of their respective owners.

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