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 | Mental Blow
Hits the enemy with mind power. |
 | Visions
The opponent's skin begins to crawl, and he scratches and causes damage to himself for 10 seconds. |
 | Panic
The opponent panics and he runs around in terror for 3-8 seconds. |
 | Supress
Mental defense against psi magic of every player, located in the aura range, is lowered Increases mana regeneration rate for psi mages |
 | Freeze
The enemy movement rate is decreased by 5-20%, and he takes damage for 30 seconds
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 | Fury
Causes the target to find a random target and attack it for 3-6 seconds |
 | Energy surge
Inflicts a strong telekinetic attack on the enemy, stunning him for 5 seconds, causing serious damage. |
 | Silence
Causes the target's throat to spasm, which for the next 3-6 seconds stops the target from casting spells. |
 | Power of mind
The mage uses a larger part of his mind than usual, which increases psi damage, inflicted by him, by 10-25% |
 | Feedback
If the enemy casts a spell, he takes damage equal to double of mana, used for casting. |
 | Illusion
The enemy stops seeing the caster for a certain time |
 | Vertigo
The enemy's head spins, and for duration of the spell, he has 80% chance of missing a shot or a strike. |
 | Exhaustion
Any attack at the psi mage burns some of the opponent’s mana; if the psi mage attacks, part of the opponent’s mana is transferred to the mage.
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 | Nightmare
All enemies in the psi mage's vicinity run around in terror for 100 (maximum 20) seconds |
 | Hypnosis
The opponent falls under the caster's complete control for 30-50 seconds. The target attempts to shake off control every 10 seconds. At 10 seconds, he has 10-20% chance of shaking off control; on 20th second - 30-50%; on 30th - 40-60% ; on 40th - 70-90%. |
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© 2011 Golden Worlds™ EMG, Golden Worlds™ Corporation, Golden Worlds™ Publishing Company, Golden Worlds™ Studios Inc.
All rights reserved. All trademarks referenced herein are the properties of their respective owners.

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