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  • Psychic School

    01.jpgMental Blow
    Hits the enemy with mind power.
    15.jpgVisions
    The opponent's skin begins to crawl, and he scratches and causes damage to himself for 10 seconds.
    11.jpgPanic
    The opponent panics and he runs around in terror for 3-8 seconds.
    10.jpgSupress
    Mental defense against psi magic of every player, located in the aura range, is lowered Increases mana regeneration rate for psi mages
    04.jpgFreeze
    The enemy movement rate is decreased by 5-20%, and he takes damage for 30 seconds
    12.jpgFury
    Causes the target to find a random target and attack it for 3-6 seconds
    07.jpgEnergy surge
    Inflicts a strong telekinetic attack on the enemy, stunning him for 5 seconds, causing serious damage.
    08.jpgSilence
    Causes the target's throat to spasm, which for the next 3-6 seconds stops the target from casting spells.
    05.jpgPower of mind
    The mage uses a larger part of his mind than usual, which increases psi damage, inflicted by him, by 10-25%
    06.jpgFeedback
    If the enemy casts a spell, he takes damage equal to double of mana, used for casting.
    02.jpgIllusion
    The enemy stops seeing the caster for a certain time
    13.jpgVertigo
    The enemy's head spins, and for duration of the spell, he has 80% chance of missing a shot or a strike.
    03.jpgExhaustion
    Any attack at the psi mage burns some of the opponent’s mana; if the psi mage attacks, part of the opponent’s mana is transferred to the mage.
    09.jpgNightmare
    All enemies in the psi mage's vicinity run around in terror for 100 (maximum 20) seconds
    14.jpgHypnosis
    The opponent falls under the caster's complete control for 30-50 seconds. The target attempts to shake off control every 10 seconds. At 10 seconds, he has 10-20% chance of shaking off control; on 20th second - 30-50%; on 30th - 40-60% ; on 40th - 70-90%.


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