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 | Ray of Frost
Causes damage to target and slows down its movement rate |
 | Elemental Protection
Regenerates a small amount of life for 18 seconds. |
 | Ice Figure
Creates an ice creature which causes some insignificant damage to the opponent. The creature distracts the target, and when killed, blows up into shrapnel which causes damage to the opponent |
 | Cold stream
Inflicts damage to several targets one after the other within the spell range, first target receives 160-240 damages, all the following 15% less. Who has suffered damage becomes more vulnerable to water spells for 5 seconds. |
 | Icy Breath
Lowers the speed of opponents attacks when these opponents come within a certain distance to the mage |
 | Numbing Chill
Temporarily paralyzes the enemy. |
 | Ice shield
Increases defense from all types of attack, gives a certain chance of completely nullifying the attack |
 | Sphere
Creates a water sphere around the target, which increases the time needed for spell casting. Has a chance of disrupting the next spell cast, which destroys the sphere. |
 | Mirror
The caster acquires all positive effects from the target |
 | Dehydration
Removes 30% of life from the target and lowers attack |
 | Transparency
Makes the character invisible for a significant period of time and decreases the movement speed. |
 | Hail
Inflicts damage to all enemies in the affected area. |
 | Living Water
Allows for creation of a healing potion. Grants the character a chance at resurrection if he drinks it before death (15 seconds). |
 | Complete cleansing
Throws off aggression from the entire group, removes all negative effects from the entire group |
 | Elemental
Turns the mage into a Water Elemental, increasing regeneration for the entire group |
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© 2011 Golden Worlds™ EMG, Golden Worlds™ Corporation, Golden Worlds™ Publishing Company, Golden Worlds™ Studios Inc.
All rights reserved. All trademarks referenced herein are the properties of their respective owners.

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