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  • Races Abilities

    Race abilities

    Each race has unique abilities and each of them has their own god - protector: Humans of the Light have Svarog, the Dyagvs have Mara, Volkolaks have Veles, Velets worship Zorya, Humans of Darkness worship Zmiy, and finally, Hyperboreans worship Perun.

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    Kingdom of the Light
     
    Humans - Light
    Ability: Svarog Blood
    It can be cast on themselves or group members; it's an enhancer which heals players continually, as long as they belong to the group
     
    Velet
    Ability: Giant
    Character increases his height and receives added strength and armor, but lowers hit strike and speed
     
    Hyperborean
    Ability: Bear
    Character turns into a bear, which increases armor but lowers damage resistance

     
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    Reign of the Darkness
     
    Humans - Darkness
    Ability: Snake's agility
    It can be cast on themselves or group members; it's an enhancer which increases agility of the players while they belong to the group

    Volkolaks
    Ability: Werewolf
    Character can transform into werewolves, increasing damage but lowering armor
     
    Dyagvs
    Ability: Water spirit summoning
    All the players within the summoning radius are blocked for 5 seconds

    Ability: Water breath
    This race can breathe under water - passive ability


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