Each race has unique abilities and each of them has their own god - protector: Humans of the Light have Svarog, the Dyagvs have Mara, Volkolaks have Veles, Velets worship Zorya, Humans of Darkness worship Zmiy, and finally, Hyperboreans worship Perun.
Kingdom of the Light
Humans - Light
Ability: Svarog Blood
It can be cast on themselves or group members; it's an enhancer which heals players continually, as long as they belong to the group
Velet
Ability: Giant
Character increases his height and receives added strength and armor, but lowers hit strike and speed
Hyperborean
Ability: Bear
Character turns into a bear, which increases armor but lowers damage resistance

Reign of the Darkness
Humans - Darkness
Ability: Snake's agility
It can be cast on themselves or group members; it's an enhancer which increases agility of the players while they belong to the group
Volkolaks
Ability: Werewolf
Character can transform into werewolves, increasing damage but lowering armor
Dyagvs
Ability: Water spirit summoning
All the players within the summoning radius are blocked for 5 seconds
Ability: Water breath
This race can breathe under water - passive ability









