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Race abilities

Each race has unique abilities and each of them has their own god - protector: Humans of the Light have Svarog, the Dyagvs have Mara, Volkolaks have Veles, Velets worship Zorya, Humans of Darkness worship Zmiy, and finally, Hyperboreans worship Perun.

 

 

Kingdom of the Light

 

Humans - Light
Ability: Svarog Blood
It can be cast on themselves or group members; it's an enhancer which heals players continually, as long as they belong to the group

 

Velet
Ability: Giant
Character increases his height and receives added strength and armor, but lowers hit strike and speed

 

Hyperborean
Ability: Bear
Character turns into a bear, which increases armor but lowers damage resistance

 

 

Reign of the Darkness

 

Humans - Darkness
Ability: Snake's agility
It can be cast on themselves or group members; it's an enhancer which increases agility of the players while they belong to the group

 

Volkolaks
Ability: Werewolf
Character can transform into werewolves, increasing damage but lowering armor

 

Dyagvs
Ability: Water spirit summoning
All the players within the summoning radius are blocked for 5 seconds

Ability: Water breath
This race can breathe under water - passive ability

 

 



 
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